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frei unterm motto "know your enemy"
We are the most expensive class (Yes, not ranger is, we need to use poison all the time which cost way more then 1 Kinah each arrow, 3 poisons ever 2 min is not fun), We are also the most Squishy Class in PvP (Don't pull me a "bu bu bu Sorceror and SM", Stone Skin says Hi with its redicouls Aborbstion and low recharge which they just reuse once one wears off) and has the least CC, no healing at all. We are also a Melee class, not range, so we do not have advantage of hitting from safe distance to outwiegh our squishiness.
I expect a class like this to be the best damaging dealing class in PvP, after all its the basics of all RPGs. Except, we are not, we have the following issues on PvP.
Damage: When a Ranger can do x2 damage Stunning Shot then you, something is wrong. When a Cleric's Earth Wrath does more damage then non crit attack backstabs then you per DoT, something is wrong. In PvP Sin needs an increase of damage to outweigh our cons. People just take flight after stun lock and run away, that is an another issue.
PvP Survibility: With the upcoming Aethertwisting nerf, we are going to be offically the squishiest class in pvp. If you want to nerf one of our FEW Defense skills, how about you double the recharge of Stoneskin to be on same ground? Evasion is pretty much not there, we have low defense, our magic resist stigma is getting nerfed and we are a melee class.
Either give us way more Survibility or Damage, when the best damage dealers in PvP have more then 100 times survival rate then us, something is wrong.
Little CC: What happens in Abyss when you burst someone and he stays alive? Open wings and fly away! This also leads to following issue.
We need a snare, at least ONE. I suggest something like Snare target when you critical hit on its back.
1h Weapon Hitbox: Sometimes I think we are wielding toothpicks. On moving target, even when you are running 40% faster then target, and you are right on him if not inside him, it keeps telling you message "Target is out of range". This is most notiable in air combat.
Fix the hit box, or make more extendable weapons which are not impossible to get. Please note for dual wielding, we need TWO Extendable weapons for them to work. I grinded lvl 30-40 in Fire Temple only and I have yet to get 1 dagger
Hide II: With the upcoming patch, in which guards will spot use thru advanced hide, and the fact that people can see you thru this too, whats the use of Hide?
Give us some bonus when attacking from hide example 100% crit on 1st attack from hide or stun target when attacking some hide (or make this a skill useable from hide only)
Rubberbanding: Use Dash for Air combat they say, unlike Throw Dagger, Oh wait! FFS EVEN AMBUSH RUBBERBANDS YOU SOMETIMES
Stigmas: This is a debateable point but
Flurry: Why do other classes get a speed boost stigma that they can keep it up 50% of the time, whilst our is 20 seconds only and 2 min CD? Either increase to at LEAST 30 seconds or give it 1 min cool down.
Oath of Accuracy: 20 Sec and 5 Minute Cool down, REALLY!? Make this like Deadly Abandon lasts 3 minutes and cool down 5 Minutes.
Shadowwalk: See Hide Issue
Deadly Apply Poison: Wooohoo it NEVER Procs! Increase proc rate.
Aethertwisting: Stick the nerf where the sun don't shine, or keep the nerf and make it blocks 10 spells for 3 min! Make it similar Stone Skin which is non stigma.
Rune Burst: Cool Story Bro! This Stigma needs a total overhaul. It does SAME damage as Pain Rune without stun!
Eye of Wrath: The Con outwiegh the bonus.
Blinding Burst: 10 Min Cooldown...easy to pot thru it....Reduce Cooldown
Advanced Stigmas: This Requirements for Advanced Stigmas greately outweigh the Advance Stigma Itself. Why do we have to equip the arguably most crap stigmas to get advanced ones? Other classes have great requirements for Advance Stigmas like Sorc, SM, Glad.
Honourable Mention: Assassination Skill, who designed this should DIE
_________________ Music has the power to change the world!
(saying that without beeing a god damn hippie)
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